Magic Robot at the centre. That's easy enough, innit? Of course Magic Robot carries the Rod of Turn-Missing and must be distracted by the gift of Captcha Numbers for it to juggle while you approach. This is the point where novice players realise that they no longer have the right numbers, having bartered them with the Lotto Fairy in the game's opening 'contract' phase. Or spent them on hiring a 'Croque-monsieur' or caddy to carry the unusually-shaped roquets preferred in the Labyrinth game.
The flaming flying heads emitted by the Pain Elemental can move only as permitted by the solutions of the modular elliptical equations, so you should be able to avoid them as long as you are able to factorise the products of large primes in your head.
a maze for Labyrinth Croquet somewhere in the grounds.The one at Wilsthorpe was considered particularly fine so it is the Wilsthorpe Maze that Evangeline van Holsterin has reconstructed in the Old Entomologist Garden Bar (aided and encouraged by her vile nephew Throgmorton who swore he could get the shrubbery cheap through his mate at Palmer's garden shop).
Evangeline is keen to revive all the old traditions of the game, including the traditional punishment of 'hooping down' for the last player to complete the sequence. In Friday night's inaugural game this was Greenish Hugh. His protests that he wasn't even playing and had only entered the maze in search of the toilets availed him little.
* This is bad luck if you want to play Labyrinth Croquet but you happen to live in Random.